Default 4096.0īStaticDecalsEnabled=True Static sprites on the map that don't move: EX: Decorations on walls, true for quality, false for performance Default TrueīDynamicDecalsEnabled=True Dynamic sprites on the maps that people made: EX: archers arrows, etc. If 0.0 = infinity = every component will be checked for: tessellation changes each frame = quality, 1.0 or more for permormance. TerrainTessellationCheckDistance=8192.0 The radius from the view origin that terrain tessellation checks should be performed. TerrainTessellationCheckBorder=0.0 Tessellation settings: More for quality, less for performance. TerrainTessellationCheckCount=99 This is the number of frames that are used between terrain. More for quality, less for performance Default 16 TerrainMaterialMaxTextureCount=8 Terrain Texture quality. ImageReflectionTextureSize=64 Size of the texture generated by ImageReflectionSceneCapture actors. Use mature Language dont think it is used. Adding a in front or deleting the line will stop it and save some loading time and memory. Although the game doesnt have the executible, it still has the rest of editor engine. EditorEngine=Editor.EditorEngine Add a " " in front of the string.
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